{"product_id":"coyote-plastic-pro-complete-3d-printable-intake-manifold-for-ford-5-0-coyote-step-stl-digital-download","title":"Coyote Plastic Pro — Complete 3D Printable Intake Manifold for Ford 5.0 Coyote — STL Digital Download","description":"\u003cstyle\u003e\n#g1pro-cpp-viewer *{box-sizing:border-box}\n#g1pro-cpp-viewer{--g1v:#8b5cf6;--g1g:#3fbf63;--g1b:#1b1f2b;--g1t:#5d6675;width:100%;max-width:1100px;margin:0 auto 28px;border-radius:14px;overflow:hidden;background:#07080b;border:1px solid var(--g1b);box-shadow:0 18px 60px rgba(0,0,0,.6);font-family:ui-sans-serif,system-ui,'Segoe UI',Helvetica,Arial,sans-serif}\n#g1pro-cpp-head{display:flex;align-items:center;gap:12px;padding:12px 14px;border-bottom:1px solid var(--g1b);background:linear-gradient(180deg,#0e1017,#07080b);min-width:0}\n#g1pro-cpp-head img{height:24px;width:auto;display:block;flex:0 0 auto}\n#g1pro-cpp-sep{width:1px;height:18px;background:#242a38;flex:0 0 auto}\n#g1pro-cpp-name{font-weight:700;font-size:12px;line-height:1.2;letter-spacing:.16em;text-transform:uppercase;background:linear-gradient(90deg,var(--g1v),var(--g1g));-webkit-background-clip:text;background-clip:text;color:transparent;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}\n#g1pro-cpp-hint{margin-left:auto;font-weight:500;font-size:11px;line-height:1.2;letter-spacing:.10em;color:var(--g1t);text-transform:uppercase;white-space:nowrap}\n#g1pro-cpp-stage{position:relative;width:100%;height:clamp(340px,min(52vw,62vh),620px);background:radial-gradient(120% 90% at 50% 16%,#131826 0%,#07080b 64%);touch-action:pan-y}\n#g1pro-cpp-stage canvas{display:block;width:100%;height:100%}\n#g1pro-cpp-load{position:absolute;inset:0;display:flex;align-items:center;justify-content:center;font-weight:500;font-size:12px;letter-spacing:.14em;color:var(--g1t);text-transform:uppercase;text-align:center;padding:0 16px}\n#g1pro-cpp-bar{display:grid;grid-template-columns:1fr 1fr;gap:8px;align-items:center;padding:12px 14px;border-top:1px solid var(--g1b);background:#0b0d12}\n#g1pro-cpp-bar button{width:100%;appearance:none;cursor:pointer;font-weight:700;font-size:11px;line-height:1;letter-spacing:.10em;text-transform:uppercase;padding:13px 8px;border-radius:8px;white-space:nowrap;font-family:inherit}\n#g1pro-cpp-explode{grid-column:1\/-1;border:1px solid var(--g1g);background:var(--g1g);color:#06120a}\n#g1pro-cpp-spin{border:1px solid #6b46c1;background:transparent;color:#b79cf0}\n#g1pro-cpp-reset{border:1px solid #2a3040;background:transparent;color:#8e99a9}\n#g1pro-cpp-count{grid-column:1\/-1;text-align:center;font-weight:500;font-size:11px;line-height:1.4;letter-spacing:.10em;color:var(--g1t);text-transform:uppercase}\n@media (min-width:700px){\n  #g1pro-cpp-stage{height:clamp(400px,min(46vw,64vh),640px)}\n  #g1pro-cpp-bar{grid-template-columns:auto auto auto 1fr}\n  #g1pro-cpp-bar button{width:auto;padding:12px 18px;font-size:12px;letter-spacing:.12em}\n  #g1pro-cpp-explode{grid-column:auto}\n  #g1pro-cpp-count{grid-column:auto;justify-self:end;text-align:right}\n}\n@media (max-width:540px){\n  #g1pro-cpp-hint{display:none}\n  #g1pro-cpp-head{padding:10px 12px;gap:10px}\n  #g1pro-cpp-head img{height:22px}\n  #g1pro-cpp-name{font-size:11px;letter-spacing:.12em}\n  #g1pro-cpp-stage{height:clamp(300px,min(76vw,48vh),460px)}\n}\n\u003c\/style\u003e\n\u003cdiv id=\"g1pro-cpp-viewer\"\u003e\n  \u003cdiv id=\"g1pro-cpp-head\"\u003e\n    \u003cimg src=\"https:\/\/goertz1.pro\/cdn\/shop\/files\/G1Pro_Logo_NEW.png\" alt=\"G1Pro\"\u003e\n    \u003cspan id=\"g1pro-cpp-sep\"\u003e\u003c\/span\u003e\n    \u003cspan id=\"g1pro-cpp-name\"\u003eCoyote Plastic Pro\u003c\/span\u003e\n    \u003cspan id=\"g1pro-cpp-hint\"\u003eDrag to spin · scroll to zoom\u003c\/span\u003e\n  \u003c\/div\u003e\n  \u003cdiv id=\"g1pro-cpp-stage\"\u003e\u003cdiv id=\"g1pro-cpp-load\"\u003eLoading the manifold…\u003c\/div\u003e\u003c\/div\u003e\n  \u003cdiv id=\"g1pro-cpp-bar\"\u003e\n    \u003cbutton type=\"button\" id=\"g1pro-cpp-explode\"\u003eExploded view\u003c\/button\u003e\n    \u003cbutton type=\"button\" id=\"g1pro-cpp-spin\"\u003ePause spin\u003c\/button\u003e\n    \u003cbutton type=\"button\" id=\"g1pro-cpp-reset\"\u003eReset view\u003c\/button\u003e\n    \u003cspan id=\"g1pro-cpp-count\"\u003e8 STL files · 15 printed pieces\u003c\/span\u003e\n  \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cscript src=\"https:\/\/cdn.jsdelivr.net\/npm\/three@0.128.0\/build\/three.min.js\"\u003e\u003c\/script\u003e\n\u003cscript src=\"https:\/\/cdn.jsdelivr.net\/npm\/three@0.128.0\/examples\/js\/loaders\/GLTFLoader.js\"\u003e\u003c\/script\u003e\n\u003cscript src=\"https:\/\/cdn.jsdelivr.net\/npm\/three@0.128.0\/examples\/js\/controls\/OrbitControls.js\"\u003e\u003c\/script\u003e\n\u003cscript src=\"https:\/\/cdn.jsdelivr.net\/npm\/three@0.128.0\/examples\/js\/environments\/RoomEnvironment.js\"\u003e\u003c\/script\u003e\n\u003cscript\u003e\n(function(){\n  if (window.__g1proCPP) { return; } window.__g1proCPP = true;\n  var MODEL = \"https:\/\/cdn.shopify.com\/3d\/models\/o\/6b8201c180008903\/g1pro-coyote-plastic-pro-v5.glb\";\n  var EX = {\n    \"front top\":[0,150,55],\"rear top\":[0,150,-55],\n    \"front lower\":[0,-25,115],\"rear lower\":[0,-25,-115],\n    \"snout\":[0,55,250],\n    \"fuel rail r\":[195,50,0],\"fuel rail l\":[-195,50,0],\n    \"rail stand 1\":[250,-30,80],\"rail stand 2\":[250,-30,-80],\n    \"rail stand 3\":[-250,-30,-80],\"rail stand 4\":[-250,-30,80],\n    \"hf insert 1\":[150,150,150],\"hf insert 2\":[150,150,-150],\n    \"hf insert 3\":[-150,150,-150],\"hf insert 4\":[-150,150,150]\n  };\n  function boot(){\n    if (typeof THREE === \"undefined\" || !THREE.GLTFLoader || !THREE.OrbitControls) { return setTimeout(boot, 150); }\n    var stage = document.getElementById(\"g1pro-cpp-stage\");\n    if (!stage) { return; }\n    var W = stage.clientWidth || 900, H = stage.clientHeight || 560;\n    var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n    renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));\n    renderer.setSize(W, H, false);\n    renderer.outputEncoding = THREE.sRGBEncoding;\n    renderer.toneMapping = THREE.ACESFilmicToneMapping;\n    renderer.toneMappingExposure = 0.95;\n    stage.appendChild(renderer.domElement);\n    var scene = new THREE.Scene();\n    try { var pmrem = new THREE.PMREMGenerator(renderer); scene.environment = pmrem.fromScene(new THREE.RoomEnvironment(), 0.04).texture; } catch (err) {}\n    var k1 = new THREE.DirectionalLight(0xffffff, 1.55); k1.position.set(3,5,4); scene.add(k1);\n    var k2 = new THREE.DirectionalLight(0x8b5cf6, 0.38); k2.position.set(-3.5,1.0,-4.5); scene.add(k2);\n    var k3 = new THREE.DirectionalLight(0x3fbf63, 0.18); k3.position.set(-2.5,-2.5,-2); scene.add(k3);\n    var k4 = new THREE.DirectionalLight(0xffffff, 0.45); k4.position.set(1.5,0.6,4); scene.add(k4);\n    scene.add(new THREE.AmbientLight(0xffffff, 0.05));\n    var camera = new THREE.PerspectiveCamera(30, W\/H, 0.01, 200);\n    var DIR = new THREE.Vector3(0.56, 0.28, 0.78).normalize();\n    var RH = 0.6, RV = 0.15;\n    function frame(exp){\n      var fov = camera.fov*Math.PI\/180;\n      var a = Math.max(camera.aspect, 0.30);\n      var hfov = 2*Math.atan(Math.tan(fov\/2)*a);\n      var dv = RV\/Math.sin(fov\/2);\n      var dh = RH\/Math.sin(hfov\/2);\n      var d = Math.max(dv,dh)*1.10*(1+0.62*(exp||0));\n      camera.position.copy(DIR).multiplyScalar(d); camera.lookAt(0,0,0);\n    }\n    frame(0);\n    var controls = new THREE.OrbitControls(camera, renderer.domElement);\n    controls.enableDamping = true; controls.dampingFactor = 0.07;\n    controls.minDistance = 0.6; controls.maxDistance = 8; controls.enablePan = false;\n    controls.autoRotate = true; controls.autoRotateSpeed = 1.05;\n    var root = new THREE.Group(); scene.add(root);\n    var parts = [];\n    var SKIN = new THREE.MeshPhysicalMaterial({ color: 0x1a1d23, metalness: 0.22, roughness: 0.44, clearcoat: 0.40, clearcoatRoughness: 0.38, envMapIntensity: 0.40, side: THREE.DoubleSide });\n    SKIN.color.convertSRGBToLinear();\n    var target = 0, current = 0, touched = false;\n    var bx = document.getElementById(\"g1pro-cpp-explode\");\n    function setTarget(v){ target = v; bx.textContent = v \u003e 0.5 ? \"Assemble\" : \"Exploded view\"; }\n    new THREE.GLTFLoader().load(MODEL, function (gltf) {\n      var box = new THREE.Box3().setFromObject(gltf.scene);\n      var ctr = box.getCenter(new THREE.Vector3());\n      var size = box.getSize(new THREE.Vector3());\n      var sk = 1 \/ Math.max(size.x, size.y, size.z);\n      RH = 0.5*Math.sqrt(size.x*size.x+size.z*size.z)*sk; RV = 0.5*size.y*sk;\n      gltf.scene.traverse(function (o) {\n        if (!o.isMesh) { return; }\n        var n = (o.name || \"\").toLowerCase().replace(\/[_-]+\/g, \" \").trim();\n        o.material = SKIN;\n        o.frustumCulled = false;\n        if (o.geometry \u0026\u0026 !o.geometry.attributes.normal) { o.geometry.computeVertexNormals(); }\n        var best = null, ks = Object.keys(EX);\n        for (var i = 0; i \u003c ks.length; i++) { if (n.indexOf(ks[i]) === 0 \u0026\u0026 (!best || ks[i].length \u003e best.length)) { best = ks[i]; } }\n        parts.push({ mesh: o, home: o.position.clone(), off: best ? EX[best] : [0,0,0] });\n      });\n      gltf.scene.scale.setScalar(sk);\n      gltf.scene.position.copy(ctr).multiplyScalar(-sk);\n      root.add(gltf.scene); frame(0);\n      var el = document.getElementById(\"g1pro-cpp-load\"); if (el) { el.style.display = \"none\"; }\n      setTimeout(function(){ if (!touched) { setTarget(1); } }, 1500);\n      setTimeout(function(){ if (!touched) { setTarget(0); } }, 7000);\n    }, undefined, function () {\n      var el = document.getElementById(\"g1pro-cpp-load\"); if (el) { el.textContent = \"3D preview unavailable\"; }\n    });\n    function ease(t){ return t \u003c 0.5 ? 4*t*t*t : 1 - Math.pow(-2*t+2,3)\/2; }\n    function resize(){\n      var w = stage.clientWidth, h = stage.clientHeight;\n      if (!w || !h || (w === W \u0026\u0026 h === H)) { return; }\n      W = w; H = h;\n      renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));\n      renderer.setSize(W, H, false);\n      camera.aspect = W \/ H; camera.updateProjectionMatrix();\n      controls.update();\n    }\n    if (window.ResizeObserver) { new ResizeObserver(resize).observe(stage); }\n    window.addEventListener(\"resize\", resize);\n    window.addEventListener(\"orientationchange\", function(){ setTimeout(resize, 250); });\n    (function loop(){\n      requestAnimationFrame(loop);\n      current += (target - current) * 0.055;\n      var e = ease(Math.min(Math.max(current,0),1));\n      for (var i = 0; i \u003c parts.length; i++) {\n        var p = parts[i];\n        p.mesh.position.set(p.home.x + p.off[0]*e, p.home.y + p.off[1]*e, p.home.z + p.off[2]*e);\n      }\n      if (!touched) { frame(e); }\n      controls.update();\n      renderer.render(scene, camera);\n    })();\n    bx.addEventListener(\"click\", function(){ touched = true; setTarget(target \u003e 0.5 ? 0 : 1); });\n    var bs = document.getElementById(\"g1pro-cpp-spin\");\n    bs.addEventListener(\"click\", function(){ controls.autoRotate = !controls.autoRotate; bs.textContent = controls.autoRotate ? \"Pause spin\" : \"Resume spin\"; });\n    document.getElementById(\"g1pro-cpp-reset\").addEventListener(\"click\", function(){ touched = false; frame(current); controls.target.set(0,0,0); controls.update(); });\n  }\n  if (document.readyState === \"loading\") { document.addEventListener(\"DOMContentLoaded\", boot); } else { boot(); }\n})();\n\u003c\/script\u003e\n\u003cp\u003e\u003cstrong\u003eA complete Coyote intake manifold you print yourself, on a printer you already own.\u003c\/strong\u003e Not a jig, not a flange, not a piece of one. The whole manifold — lower plenums, tops, throttle body snout, fuel rails, rail stands and the head flange inserts. Eight print-ready STL files, fifteen printed pieces.\u003c\/p\u003e\u003cp\u003eI have been building intake manifolds by hand since 2009. I would not have released this three years ago. Consumer printers are finally good enough, so I took a Coyote manifold and rebuilt it as a model a consumer machine can actually make.\u003c\/p\u003e\u003ch3\u003eFits a 300mm cube printer\u003c\/h3\u003e\u003cp\u003eSectioned and oriented to come off a \u003cstrong\u003e300 × 300 × 300mm\u003c\/strong\u003e bed as a minimum. Bigger machine, fewer joints.\u003c\/p\u003e\u003ch3\u003eThe eight files\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003eCoyote front lower, stock port\u003c\/li\u003e\n\u003cli\u003eCoyote rear lower, stock port\u003c\/li\u003e\n\u003cli\u003eCoyote front top\u003c\/li\u003e\n\u003cli\u003eCoyote rear top\u003c\/li\u003e\n\u003cli\u003eCoyote front snout, 80mm throttle body\u003c\/li\u003e\n\u003cli\u003eCoyote fuel rail, −8ORB — print two\u003c\/li\u003e\n\u003cli\u003eCoyote rail stand — print four\u003c\/li\u003e\n\u003cli\u003eCoyote head flange inserts — print four\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cstrong\u003eSTL only.\u003c\/strong\u003e Print-ready, sectioned, oriented. Instant download at checkout — nothing ships and nothing waits.\u003c\/p\u003e\u003ch3\u003eThe spec\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003ePlenum wall \u003cstrong\u003e7mm\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eRunner wall \u003cstrong\u003e5mm\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e3× 3\/8 NPT\u003c\/strong\u003e ports\u003c\/li\u003e\n\u003cli\u003eStock port shape\u003c\/li\u003e\n\u003cli\u003e80mm throttle body snout\u003c\/li\u003e\n\u003cli\u003eBig port version coming. And if you know your slicer, crank the wall count up and port it out yourself.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eOn material, and on boost\u003c\/h3\u003e\u003cp\u003eRun a filament rated for the heat. The material I specify carries a \u003cstrong\u003e200 hour rating at 125°C HDT\u003c\/strong\u003e. That is the part that matters and it is where most people get this wrong.\u003c\/p\u003e\u003cp\u003eStraight talk on pressure: the one time I bonded PA6-CF with an even \u003cem\u003esmaller\u003c\/em\u003e bond cross-section than this design has, \u003cstrong\u003eit held 80 psi\u003c\/strong\u003e. So with proper prep and a proper bond on a far friendlier material, I have no doubt it handles what your application asks of it. That is a bench result on a related part, not a dyno sheet on this one. I will tell you what I know and let you judge the rest.\u003c\/p\u003e\u003ch3\u003eWho this is for\u003c\/h3\u003e\u003cp\u003eThe builder who wants a real manifold, has a printer, and has patience. Print it, bond it, port it, run it.\u003c\/p\u003e\u003ch3\u003eLicence — Shop Use\u003c\/h3\u003e\u003cp\u003ePrint as many copies as you like \u003cstrong\u003efor your own vehicles or for customer builds in your own shop.\u003c\/strong\u003e You may not share or resell the files, or produce manifolds from them for sale to third parties. Print-and-sell licences available — ask.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eDrawn by James Goertz, G1Pro — building intake manifolds by hand since 2009, and the only shop in this business with a published price and a third-party dyno sheet on the site.\u003c\/em\u003e\u003c\/p\u003e","brand":"Goertz 1 Pro","offers":[{"title":"Default Title","offer_id":44803175022634,"sku":null,"price":499.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0581\/4507\/9338\/files\/g1pro-coyote-plastic-pro-hero-logo_65b6625c-565f-4809-b38d-14b0a531e517.jpg?v=1788663520","url":"https:\/\/goertz1.pro\/products\/coyote-plastic-pro-complete-3d-printable-intake-manifold-for-ford-5-0-coyote-step-stl-digital-download","provider":"Goertz 1 Pro","version":"1.0","type":"link"}